USS Reliant: 40 points, including Khan as Captain.
USS Enterprise: 40 points, including Kirk as Captain.
The ships are set up as shown in the image below:
The pink area at the bottom of the game board is the Mutara Nebula. A ship is considered to be inside the nebula if any part of its base is within the borders established by the dotted line on the game board.
While your ship is inside the nebula it must follow these rules:
-When entering the nebula, you must immediately disable all of your shields. Shields do not enable during the end phase while you remain in the nebula.
-You cannot use the "Scan" or "Cloak" Actions. You may only "Target Lock" a ship at range 1.
-You may perform a "Sensor Echo" Action even though your ship is not cloaked and even if that Action is not listed on your ship's Action bar.
-Your ship gains +2 Defense dice during combat in the nebula.
-You cannot attack or be attacked by a ship that is outside of the nebula. You cannot target or be targeted by an Action on a ship outside the nebula.
-You cannot make any attacks at Range 2-3. You still gain +1 Attack die when firing at Range 1.
-You may fire any secondary weapon that can only be fired at Range 2-3 at a ship at Range 1, but you sustain damage to your ship equal to the damage you inflict minus 1. You do not take critical damage from your own attacks.
-Any ship that overlaps another ship at the end of its movement must move backward along its chosen Maneuver Template until it no longer overlaps the other ship. This ship cannot perform any Actions during this round. In addition, both ships must roll a number of defense dice equal to half their Captain's Skill (Rounded up). Each ship sustains 2 damage to its hull, minus 1 damage for every "Evade" result rolled (minimum 0 damage).
-A ship can repair damage to their hull and shields if it is within range 1 of Regula 1 Space Station. To do this the player must declare they are docked at the space station and disable any active shields. Docking with the space station is considered an Action, and your ship may not attack this round. If your ship is attacked while docked, you may still roll defense dice.
-For each round you are docked, one damage card of your choice can be removed from your ship OR one shield can be restored to your ship. You can not repair Hull damage and shields in one round.
Destroy your opponent's ship.